Dissertation
Virtual Worlds and Social Interaction Design Published by the Department of Informatics, Umeå University, Umeå. 2006.
Complete manuscript
Online publication page
Book Chapters
Activity Flow Architecture Environment Design in Active Worlds and Everquest In Space Time Play. Computer Games, Architecture and Urbanism: The Next Level. Edited by Friedrich von Borries, Steffen P. Walz & Matthias Böttger. Published by Birkhäuser, Basel. 2007.
Complete chapter
Book online
Questing for Knowledge Virtual Worlds as Dynamic Processes of Social Interaction In Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments Edited by Ralph Schroeder & Ann-Sofie Axelsson. Published by Springer, London. 2006.
Complete chapter
Publisher's page
A virtual realist primer to virtual world design In Searching Voices: Towards a Canon for Interaction Design (pp. 73-87) Edited by Pelle Ehn & Jonas Löwgren. Series: Studies in Arts and Communication #1. Published by Malmö University, Malmö. 2003.
Complete chapter
Complete publication
Rest in peace, Bill the Bot Death and Life in Virtual Worlds In The Social Life of Avatars Edited by Ralph Schroeder. Published by Springer, London. 2001.
Complete chapter
Publisher's page
Electronic Services to Citizens Usable and Useful? In Users in Action. Stories of Users and Telematics in Everyday Life Co-written with Åke Grönlund. Edited by Marianne Karlsson & Britt Östlund. Published by Kommunikationsforskningsberedningen, Stockholm. 1999.
Journal Articles
The Achievement Machine Understanding Xbox 360 Achievements in Gaming Practices Game Studies: The International Journal of Computer Game Research. Vol. 11:1. February, 2011.
Complete paper
Print version
The Sopranos Meets Everquest Social Networking in Massively Multiuser Networking Games Co-written with T.L. Taylor. Fine Art Forum. Vol. 17:8. August, 2003.
Complete paper
Beyond use and design The Dialectics of Being in Virtual Worlds Co-written with Anna Croon Fors. Digital Creativity Vol. 13:1. March, 2002.
Complete paper
Journal Editorials
Research Methodology in Gaming: An Overview Special Issue of Simulation & Gaming Co-edited with Frans Mäyrä and Olli Sotamaa. Vol. 43:5. June, 2012.
Complete editorial
Game Reward Systems Special Issue of Game Studies Journal Co-edited with Olli Sotamaa. Vol. 11:1. February, 2011.
Complete editorial
Conference papers
Playing with the Rules Social and Cultural Aspects of Game Rules in a Console Game Club Proceedings of the Digital Games Research Association Conference: Situated Play (DiGRA 2007). Tokyo, Japan. Edited by Baba Akira Published by the University of Tokyo, Tokyo. 2007.
Complete paper
The Sopranos Meets Everquest Social Networking in Massively Multiuser Networking Games The 5th International Digital Arts and Culture Conference (DAC 5). Melbourne, Australia. 2003.
Complete paper
From architecture to interacture. Internet Research 3.0: Net/Work/Theory (AIR 3). Maastricht, The Netherlands. 2002.
Complete paper
What makes a house? Approaching Architectural Design in Virtual Worlds Co-written with Daniel Skog. Information Systems Research Seminar in Scandinavia 24 (IRIS 24). Ulvik, Norway. 2001.
Complete paper
Using Models in Virtual World Design Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS 34). Co-written with Helena Holmström. Maui, Hawaii, USA. 2001.
Complete paper
Beyond Use and Design The Dialectics of Being in Virtual Worlds Internet Research 1.0: The State of the Interdiscipline (AIR 1). Co-written with Anna Croon Fors. Lawrence, Kansas, USA. 2000.
Complete paper
How We Became Net Friends And What We Learned From It Identities in Action. Languages and Discourses, Communities and Selves, Values and Representations. Co-written with Victoria L. Popdan. Gregynog, Wales. 1999.
Complete paper
Why Bill was killed Understanding Social Interaction in Virtual Worlds Interactions in virtual worlds. Proceedings of the fifteenth Twente workshop on language technology. (TWLT 15) Enschede, The Netherlands Edited by Anton Nijholt et al. Published by Twente University, Enschede. 1999.
Complete paper
Badis as Theatre Putting the Drama Perspective to the Test Proceedings of the nineteenth Information Systems Research Seminar in Scandinavia: The Future. (IRIS 19) Lökeberg, Sweden Edited by Bo Dahlbom et al. Published by Göteborg University, Göteborg. 1996.
Complete paper
Posters
The Avatar Graveyard Level-Up (DiGRA 2003). Utrecht, The Netherlands 2003.
Digital version
The Solitary Performer Computer Games and Digital Cultures Conference (CGDC). Tampere, Finland 2002.
Digital version
Reviews
Review of Half-Real Video Games Between Real Rules and Fictional Worlds Jesper Juul, MIT Press, Cambridge (MA), 2005.
Digital Creativity. Vol. 18:3. 2007.
Full review
Review of The Media Equation How People Treat Computers, Television, and New Media Like Real People and Places Byron Reeves and Clifford Nass, CSLI Publications, Stanford, 1996.
Resource Center for Cyberculture Studies (RCCS). 2001.
Full review
Review of Plans and Situated Actions The Problem of Human-Machine Communication Lucy Suchman, Cambridge University Press, Cambridge, 1987.
Personal Dictionary of HCI. 1997.
Full review
Magazine Articles
Spelare en framtida resurs KK-bladet Issue 3. 2007.
Complete publication
En resa till Los Angeles I verkligheten eller bara virtuellt? KFB Kommuniké Issue 5. 1999.
Master's Thesis
MESS Ett enaktivt system för användarstöd Report Series: UMADB D-93.05 Department of Informatics, Umeå University. 1993.
|