List of Publications

Dissertation

Virtual Worlds and Social Interaction Design
Published by the Department of Informatics, Umeå University, Umeå.
2006.

PDFComplete manuscript

URLOnline publication page








Book Chapters

Activity Flow Architecture
Environment Design in Active Worlds and Everquest
In Space Time Play. Computer Games, Architecture and Urbanism: The Next Level.
Edited by Friedrich von Borries, Steffen P. Walz & Matthias Böttger.
Published by Birkhäuser, Basel.
2007.

PDFComplete chapter

URLBook online




Questing for Knowledge
Virtual Worlds as Dynamic Processes of Social Interaction
In Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments
Edited by Ralph Schroeder & Ann-Sofie Axelsson.
Published by Springer, London.
2006.

PDFComplete chapter

URLPublisher's page




A virtual realist primer to virtual world design
In Searching Voices: Towards a Canon for Interaction Design (pp. 73-87)
Edited by Pelle Ehn & Jonas Löwgren.
Series: Studies in Arts and Communication #1.
Published by Malmö University, Malmö.
2003.

PDFComplete chapter

URLComplete publication




Rest in peace, Bill the Bot
Death and Life in Virtual Worlds
In The Social Life of Avatars
Edited by Ralph Schroeder.
Published by Springer, London.
2001.

PDFComplete chapter

URLPublisher's page




Electronic Services to Citizens
Usable and Useful?
In Users in Action. Stories of Users and Telematics in Everyday Life
Co-written with Åke Grönlund.
Edited by Marianne Karlsson & Britt Östlund.
Published by Kommunikationsforskningsberedningen, Stockholm.
1999.





Journal Articles

The Achievement Machine
Understanding Xbox 360 Achievements in Gaming Practices
Game Studies: The International Journal of Computer Game Research. Vol. 11:1.
February, 2011.

URLComplete paper

PDFPrint version




The Sopranos Meets Everquest
Social Networking in Massively Multiuser Networking Games
Co-written with T.L. Taylor.
Fine Art Forum. Vol. 17:8.
August, 2003.

PDFComplete paper




Beyond use and design
The Dialectics of Being in Virtual Worlds
Co-written with Anna Croon Fors.
Digital Creativity Vol. 13:1.
March, 2002.

PDFComplete paper





Journal Editorials

Research Methodology in Gaming: An Overview
Special Issue of Simulation & Gaming
Co-edited with Frans Mäyrä and Olli Sotamaa. Vol. 43:5.
June, 2012.

PDFComplete editorial




Game Reward Systems
Special Issue of Game Studies Journal
Co-edited with Olli Sotamaa. Vol. 11:1.
February, 2011.

URLComplete editorial





Conference papers

Playing with the Rules
Social and Cultural Aspects of Game Rules in a Console Game Club
Proceedings of the Digital Games Research Association Conference: Situated Play (DiGRA 2007).
Tokyo, Japan.
Edited by Baba Akira
Published by the University of Tokyo, Tokyo.
2007.

PDFComplete paper




The Sopranos Meets Everquest
Social Networking in Massively Multiuser Networking Games
The 5th International Digital Arts and Culture Conference (DAC 5).
Melbourne, Australia.
2003.

PDFComplete paper




From architecture to interacture.
Internet Research 3.0: Net/Work/Theory (AIR 3).
Maastricht, The Netherlands.
2002.

PDFComplete paper




What makes a house?
Approaching Architectural Design in Virtual Worlds
Co-written with Daniel Skog.
Information Systems Research Seminar in Scandinavia 24 (IRIS 24).
Ulvik, Norway.
2001.

PDFComplete paper




Using Models in Virtual World Design
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS 34).
Co-written with Helena Holmström.
Maui, Hawaii, USA.
2001.

PDFComplete paper




Beyond Use and Design
The Dialectics of Being in Virtual Worlds
Internet Research 1.0: The State of the Interdiscipline (AIR 1).
Co-written with Anna Croon Fors.
Lawrence, Kansas, USA.
2000.

PDFComplete paper




How We Became Net Friends
And What We Learned From It
Identities in Action. Languages and Discourses, Communities and Selves, Values and Representations.
Co-written with Victoria L. Popdan.
Gregynog, Wales.
1999.

PDFComplete paper




Why Bill was killed
Understanding Social Interaction in Virtual Worlds
Interactions in virtual worlds. Proceedings of the fifteenth Twente workshop on language technology. (TWLT 15)
Enschede, The Netherlands
Edited by Anton Nijholt et al.
Published by Twente University, Enschede.
1999.

PDFComplete paper




Badis as Theatre
Putting the Drama Perspective to the Test
Proceedings of the nineteenth Information Systems Research Seminar in Scandinavia: The Future. (IRIS 19)
Lökeberg, Sweden
Edited by Bo Dahlbom et al.
Published by Göteborg University, Göteborg.
1996.

PDFComplete paper





Posters

The Avatar Graveyard
Level-Up (DiGRA 2003).
Utrecht, The Netherlands
2003.

PDFDigital version




The Solitary Performer
Computer Games and Digital Cultures Conference (CGDC).
Tampere, Finland
2002.

PDFDigital version





Reviews

Review of
Half-Real
Video Games Between Real Rules and Fictional Worlds
Jesper Juul, MIT Press, Cambridge (MA), 2005.

Digital Creativity. Vol. 18:3.
2007.

PDFFull review




Review of
The Media Equation
How People Treat Computers, Television, and New Media Like Real People and Places
Byron Reeves and Clifford Nass, CSLI Publications, Stanford, 1996.

Resource Center for Cyberculture Studies (RCCS).
2001.

URLFull review




Review of
Plans and Situated Actions
The Problem of Human-Machine Communication
Lucy Suchman, Cambridge University Press, Cambridge, 1987.

Personal Dictionary of HCI.
1997.

URLFull review





Magazine Articles

Spelare en framtida resurs
KK-bladet
Issue 3.
2007.

URLComplete publication




En resa till Los Angeles
I verkligheten eller bara virtuellt?
KFB Kommuniké
Issue 5.
1999.





Master's Thesis

MESS
Ett enaktivt system för användarstöd
Report Series: UMADB D-93.05
Department of Informatics, Umeå University.
1993.



Last Updated on Wednesday, 21 November 2012 18:29