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I was born in Boden, in the north of Sweden, in 1969. I began my undergraduate studies at Umeå University in 1991. I was hired by the Department of Informatics in 1995 where I taught courses on technical and social aspects of information and communication technology. My resarch during this peroid focused on understanding social aspects of virtual worlds which led to my dissertation Virtual Worlds and Social Interaction Design which I defended in 2006.
In 2001, I moved to Malmö where I participated in starting up the Creative Environments research studio. From 2003 I also worked as a guest lecturer, and in 2006 I was hired as an associate professor. I teach courses related to game design, game studies, and interaction design. I also supervise students within these fields on bachelor’s, master’s and doctoral level.
As massively multiplayer online games grew in popularity, my research interests moved into game studies territory. My current research focus is located at the border between video game design and gaming peripheries. From an interaction design perspective, I try to understand how games fit into social and cultural practices, and how this knowledge can be utilized in the game development process. I am a member of the Malmö University Center for Game Studies (MUGS).
When I am not teaching or conducting research, I write video game reviews for the local newspaper Sydsvenskan, host board and video game nights together with my partner T.L. Taylor for our game group Media Gnome, and participate in the pub qiuz team Turboapa.
Contact
email: mikael [.] jakobsson [@] mah [.] se phone: +46 (0)40 6657231 fax: +46 (0)40 6657360 mail: Malmö University, School of Arts & Communication, SE-205 06 Malmö, Sweden twitter: @hopfka
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